Service
Product catalogue imagery: the problem is not the first image, it is the thousandth
Any studio can deliver one beautiful piece. What breaks at scale is consistency: the thousandth image has to look like a sibling of the first, with the same face, the same light and the same brand, made months later. That is the work.
How it works
- The base is built once. Character, environment, light and framing are defined as reference and then locked. Everything that follows is measured against that base.
- Each piece is rebuilt from what you already have. Footage, photography or the manufacturer's model. That preserves the exact content, movement by movement, and changes only the finish.
- 3D directs the generation. A scene laid out in 3D fixes framing, pose and light before the image exists, which takes the result out of the lottery.
- Delivery in several formats. The same material comes out vertical, square and horizontal, and in more than one language when the project calls for it.
Who this is for
Anyone with many items that all have to look like one brand: an app with an exercise library, a manufacturer with hundreds of product codes, retail with a seasonal catalogue, a brand that needs to redo old material without calling the production crew back.
It is not for a single piece. A single piece is an ordinary animation project, and that lives on the 3D animation page.
What we need from you
- The material that already exists, even if it is old and badly lit. It carries the content; the finish is our problem.
- The brand definition: who appears, where it happens, what they wear, what tone.
- A representative sample, not the easiest one. We prove it on the hard case, not the pretty one.
What people ask before commissioning a catalogue
- How do you keep the thousandth piece looking like the first? The visual base is built once and then locked: character, environment, light and framing become a fixed reference, and everything that follows is measured against it. Each piece is rebuilt from material you already have, so the content is preserved movement by movement and only the finish changes. That lock is what makes a thousand pieces read as one brand's catalogue.
- Do I have to reshoot anything? No, and that is precisely why the method exists. Old footage, badly lit photography or the manufacturer's 3D model work as the base, because they carry the exact content. The finish is our problem. In the studio's own catalogue study, the target was a fitness app library of around a thousand exercise videos in technical line drawing, and the test was rebuilding that as branded photographic image without a single new shoot.
- How much does it cost per piece? The bigger the order, the lower the price per piece, and that is the whole logic. The visual base is built once, and from there every new piece costs a fraction of the first. That is why an order of thirty lands far below an order of three on a per-piece basis. What moves the number: how many pieces, how many different bases, how many formats and languages, and what material you already have.
- How long does a full catalogue take? The schedule splits in two. First the visual base, which is where the decisions and the back and forth live. Then the volume, which runs on rails and is predictable. Once the base is approved, the pace becomes production rather than creation. How long each stage takes depends on the size of the order: for a catalogue on the order of a thousand pieces, [CONFIRMAR].
- How do you prove it before I commit to the whole order? With a sample, and it has to be representative, not the easiest one. We prove it on the hard case: the item with the bad angle, the material nobody gets right, the old dark video. If it works there, it works across the rest of the catalogue. Picking the pretty sample gets the signature sooner and pushes the problem into the middle of production, which is the worst place for it to surface.
- What do you need from me to start? Three things. The material that already exists, even if it is old and badly lit, because it carries the content. The brand definition: who appears, where it happens, what they wear, what tone. And a representative sample of the catalogue. With that the visual base gets built and locked, and the volume then runs against it.
- Is this right for someone who needs a single piece? No. A single piece is an ordinary animation project, and the route for that is the 3D animation page. The volume method only pays off when a base built once gets reused dozens or hundreds of times: an app with a large library, a manufacturer with hundreds of product codes, retail with a seasonal catalogue, a brand redoing old material without calling the crew back.
Related work
Clients and partners
- PG ProduçõesFeature on Amazon Prime
- PitchiPoyIsrael
- AG.CWBBrazil
- COOBIOBrazil
- GympassBrazil
- ÊxitoBrazil
- Violetta FilmsCroatia
- AkogunNigeria
- Yoru LabsTechnology
- Forest TrendsPartner
- AkaruiPartner
- ATUM StudioPartner
What clients wrote
Reviews from Gregorio Guirado's Upwork profile: 24 completed jobs, 20 with a rating, all of them 5.0. Upwork does not show the client's name, only the job and the date.
★★★★★
Despite the tight three-day deadline, Gregorio worked efficiently and delivered outstanding results. It was a pleasure collaborating with him, and I would gladly work with him again.
★★★★★
Gregorio got things done for this project very fast, and achieved lifelike image qualities that we didn't think would be possible at the beginning - very pleased to have worked…
★★★★★
Gregorio was amazing! He went above and beyond, and cleaned up a previous designers issues for us. We are hiring him again for more work. 5 stars all around!
★★★★★
Gregorio is an exceptionally talented professional. He is deeply attuned to detail and delivers exactly what is requested with results that achieve expectations. His turn-around is superb and his demeanor…
★★★★★
Gregorio crushed it! Super quick, really knows his stuff, and managed to handle my not-so-simple task way beyond what I expected. 100% recommend, and I'm definitely going with Gregorio again…
★★★★★
Gregorio is a fantastic digital artist. He was excellent at communicating throughout the entire process, I knew from the start that he could handle my unconventional request. He also provided…


